Skill is a weird word for EverQuest / games in general.
This isn't a game like an RTS or a FPS where your speed of mouse/clicking or your accuracy relates too much to how good you are. The game is so slow-paced at this point in time (pre-spell focii, pre-AAs, pre-multi-discs) that you don't need to be all that quick to function at your class.
So beyond speed/accuracy, whats left really is just the knowledge of the game.
First and foremost, IMO, is knowledge of the map/zone layout. If you don't know your way around a map (in literally any style of game) you will likely suck at it.
Secondly is knowing and utilizing your abilities. It is important to know the max time on your charm, the max level on your charm, how long your root lasts, how many heals your full mana pool can handle etc.
Thirdly is knowing game mechanics. Like who tanks when you root a mob in a group, like what the duration is between a mob summoning you (and building on above, how long you have to put distance between yourself and the mob AND cast a spell without getting interrupted by a summon)
Once you know all this stuff, I wouldn't say soloing a mob is a matter of skill, just knowing that charm is OP and tashan / CHA increases your charm duration, and Slow is OP, and rooting your target reduces the mobs you are handling on a charm break to just 1 (your pet), and in the event of charm break PBAE stun is useful even though its just one mob. etc.
Modern EQ requires much more 'skill' than this server does. And it allows you to much easier set yourself apart from others. Especially when gear-levels are even.
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