Quote:
Originally Posted by Elements
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The problem is that the value of the reward is greatly diminished when it can be achieved by just signing up for a rotation. Why are real life collectobles valuable? Generally because they are rare and hard to obtain. Taking away the hard to obtain and rareness diminishes the value of the reward in this case.
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"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, currently in the Kunark expansion and a max level of 60, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience."
Emulated server not original which makes all in game pixels pretty much Picasso reproductions which we all know IRL aren't worth crap compared to the originals.