If the characters are 60/geared and we are specifically talking Kunark, War/Cler/Enc gives you the most room to operate.
There are better combinations for specific mobs/camps - sure, but nothing that is universally as good.
The only weakness is pulling - which isn't a huge deal in Kunark due to dungeon levels - almost everything can be reliably mezzed or pacified. Most of Kunark was designed around players leveling to 60 - not actually being 60.
|