Quote:
Originally Posted by Malone88
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I think it's commonly agreed that the best trio has an enchanter in it.
So, given this, if I'm an enchanter (and I am), what other two classes do I want in my group?
1) I want stuns and the best healing class when my hasted pet breaks.
2) I want easy access to a rez when I die.
3) I want the best HP buffs I can get.
4) I want a good puller who can FD if things go wrong.
5) I want a tank who can hold agro when I slow a mob or when mez breaks.
6) I want a snaring class to stop runners and easier kills (rooted mobs keep fighting).
Also, much easier to find a port than a rez, IMO.
So, my trio is:
Enchanter/Cleric/SK
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I might get disagreed with here, but in my experience as a main enchanter on live, you might want to try ENC - CLR - RNG.
Ensnare makes charming stupidly efficient and safe, and opens up all kinds of areas for fear kiting, which essentially sets mob dps to zero for large lengths of time and costs tiny amount of mana to accomplish.
The ranger is quite durable before 50 and does very respectable damage, can tank, and can assist with CC. The weakness comes at 50+ when you'll have to recruit a true tank to do higher-end stuff, but the ranger is still useful because of the before-mentioned utility and dps.
You'll lack ports. Unfortunate but hardly insurmountable, and a cleric will be much more needed later on than a druid. Otherwise this group is extremely solid.
Edit: Also, everyone can start in (nearly) the same area --->
Enchanter - High elf / Gnome
Cleric - High elf / Gnome / Dwarf
Ranger - Wood elf