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Originally Posted by HippoNipple
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This may have been answered already but troll/ogre for shaman and DE aren't that far away from each other. The hide skill for enchanter comes in handy for charm breaks but the Charisma for a high elf is hard to pass up as well.
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This is personal preference and probably less important with a trio where someone is likely to be a high-str class, but I'd never do high elf enchanter. Much rather have a Human, 5 less Cha 20 more str, and who cares about int? This is from mainly a solo-ers standpoint where I've gotten really sick of my gnomes low str and how quickly I become overweight even just from coins.
As for the trio you can make just about anything work and work well. However, since you said you want to be able to go in and kill something big then <tank>/Enc/Clr is going to be the thing to do. You'd probably be able to do Ragefire with this (to be fair I don't know if a donals is required). Warrior would probably fit the tank-bill best for this goal because it will give you the greatest efficiency. Higher DPS to kill the mob faster and more HP for better CH efficiency. It will have a bit more trouble as you level up because of not holding agro quite as well but with a good enchanter it's not going to matter much. You'll also eventually have the Cleric later to clean up any mistakes you make.
As for starting near each other. Ogre/Human/Dark Elf (War,Enc,Clr) will all start close to each other, banking won't be an issue (enchanter can bank anywhere) and DE Cleric can quest a snare clicky (it's not a big snare, but it will still help in dungeons).
http://wiki.project1999.com/Regent_Symbol_of_Innoruuk (currently broken but I imagine will be fixed soon)
Bonus: You'd have access to Ogre cultural smithing (Rallos Zek Ogre gear is pretty good for warriors), Jewel Crafting (or human cultural smithing, which is also pretty darn good) and Dark Elf cultural Smithing (also good plate for DE Clerics)