As others have said, adding a melee to the trio really changes the dynamic, and warriors are about as boring as melee go.
Cleric gets a bit more exciting stunning, nuking undead, and pulling with lull.
ENC is a super busy class.
Warrior is auto-attack, crits, and learning the best tricks with taunt and bashing (especially if non-slam race).
Swap out the cleric with a druid or sham for more things to do, while still fulfilling the priest roll.
Swap out the warrior with a PAL/SK/bard for more to do. The bard can actually avoid melee, especially as he gains levels, and is super busy all the time.
As for meeting up, I wouldn't worry so much about evil/good, but more about where. Qeynos (ERU, HUM, BAR), Commonlands (HLF, DEF, HUM, TRL, OGR), or Faydark (GNM, DWF, HEF, WEF, HIE). Or you could just ask a higher level porter to help you get to your friends upon character creation (which isn't so bad as long as spell vendors are nearby for your class).
IMO, Blackburrow, Steamfont, and Crushbone are all much better newbie zones than EC. The newbie buffs in EC are overrated.
As for gear sticking with the warrior, Sword of Skyfire and Jarsath Trident are good weapons for ~100p each. 5/55 rings are standard for almost every class. Then I'd target a set of banded, bronze, or crafted as you can afford it. Work on a CHA set for the ENC as the next most gear-dependent class, and the cleric will be the least gear dependent.
|