Quote:
Originally Posted by ripwind
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All of these people throwing around technical ideas to implement (tokens, simulated patch days, etc.) have obviously never worked on a development team. "Just implement such and such!"
Rogean has to be on the floor laughing at most of these.
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I have worked on a development team and I have a PhD in computer science - plus I looked at the EQ Emulator source code.
Simulated patch days are easy to implement and Rogean even posted the script he used to do the one over Christmas Break - with an appropriate loop it would have been 3-4 lines. Basically there is a function in the questmanager that changes the repop time for a given target, and he just set them all to 1. Doing them without affecting normal repops is slightly harder, but really not bad.