Quote:
Originally Posted by Hitpoint
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Why are we still talking about this shit? It's all been covered 1000 times from 100 different angles. T1 guilds want their efforts to be rewarded and their raid scene not to be shit on with rotations. T2 guilds want to see and experience content without having to compete for it, park characters, wake up at strange hours, or race to mobs. BDA wants as many free mobs as they can get without having to do anything besides lawyer on the forums, and they will milk this situation until they get it. GMs want their petition queue to be lower.
Okay, we've established all these things. There should be no more discussion about playstyle, or what this server was meant for, or how players should choose to play the game.
How many mobs does BDA need before they agree to a plan?
How many mobs should T1 be forced to give up?
Schedule another meeting and answer these two questions. All that matters is negotiations, so stop fucking wasting your time debating anything else. Don't let Chest waste 15 minutes talking about how toxic the raid scene is and how the only thing that's fair is 50/50. Don't let anyone from T1 talk about the spirit of competition. This shit doesn't matter because neither side will ever agree. Just figure out what each side can live with and let us move on.
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1) All non-epic, non VP mobs rotate between Tier 1 (Hardcore) and Tier 2 (Casual) between the tiers based on tier lockout. What each tier does with their mob is up to them, be it FFA competition/tracking, or rotation/delayed re-engagement friendly competition.
2) All epic mobs cycle tier 1 -> tier 2 -> FFA, to reward competition and give tier 2 guilds in the future a chance to see what it is like to compete against tier 1 guilds before deciding to become hardcore competitors, and join that style. (This was a compromise from epic mobs being in rule 1)
3) VP is never, and will never be a tier 2 raiding spot, it will never be casual, it will always be FFA with no stipulations other than those agreed upon by the tier 1 guilds for their style of gameplay, but that is between themselves, not for the casuals to create.
Casuals get their bubble, hardcores get their bubble, conflicts between these two playstyles stop by a hefty majority. Hardcores get 2-3 mobs a day, around 75 total a month, to compete over, and casuals can claim the rest to do with whatever they wish.
Done. Everyone can peaceably coexist in this setting. Hardcores are left to FFA among themselves, by their own terms, and casuals amongst themselves, by their own terms. Everyone gets their own environment, and can go to whichever environment they want.
Problem solved.