Instanced raids is the best way to do this.
A highly complex and confusing rotation with bag limits, cool off periods, etc. is going to cause more trouble than it solves. Figuring out when you can kill a mob is harder than figuring out who gets the last wildcard in the NFL... you need a stinkin' PhD to do it. And it will cause more lawyering than there has ever been.
As I posted elsewhere, do raid tokens combined with larger variances that keep some sort of competition/racing in the game, but eliminate poopsocking.
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Originally Posted by JayN
In the end the casual will move on and not care, regardless if they get to raid or not, ive seen it happen hundreds of times.
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Exactly, its part of the definition of casual. They will come and go all the time.