Quote:
Monk: Let me start off by saying that I don't know how this server plans to handle the Velious monk mechanics. On Live, before they got nerfed sometime during Velious, monks were overpowered as shit. They were top DPS, #1 pullers, and could tank surprisingly well. A monk was the best choice for rampage tanking, for instance, so a monk could fill three roles in a raid: main puller, secondary tank and top-competitive DPS. After the nerf, monks were still fine DPS and the best pullers, but their tanking took a noticeable hit.
Grade: 9/10 before nerf, 7/10 after. It's still a pure melee class that isn't absolutely #1 DPS, and a raid only ever needs one monk. Great if you can be that monk, not so great if you're the second or third one there who just gets to do "really good but not the best" DPS.
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This is accurate. I stopped playing my monk after those nerfs because the change was pretty substantial. Before those nerfs, I was able to solo fairly well. Afterward, I had difficulty soloing blue mobs that were almost light blue. I guess the power I had for so long was not working as intended...
One of the most shocking abilities monks had was whipping out an OP 2hander and turning on the auto-riposte discipline (I forget what it was called) on mobs that attacked very quickly or quadded...Alternatively, I also had stonestance which decreased the damage i took substantially, and saved me from quite a few deaths after a low-probability failed FD...