I agree with Hasbin about 2nd edition being awesome, but mostly for nostalgic reasons. Personally, I think 3.5E was the best ruleset and it is what I play maybe once a year or so when the old crew gets together. Once we started playing with a grid map and were able to obide by all the movement rules, DnD really took on a strategic feel.
Even before we played with a grid map, we followed the rulebook to the letter. Part of the fun of doing this was making compelling arguements to the DM about how the rules were written. We would sometimes spend an hour argueing about how one sentence was written in the PHB or DMG. The DM was always the last word on a ruling, but he would be willing to hear out your side before he made a decision.
I have played all core classes, but a wizard generalist is my favorite. A well played wizard can do things in DnD that will surprise not only the players, but the DM, too. Having a complete arcane spell list to pick from allows you to affect the game world in ways no other class can.
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