Quote:
Originally Posted by falkun
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There are two ways repops can be implemented, which is it?
1) Repops will NOT affect timers of their raid mobs.
2) Repops WILL affect timers of their raid mobs.
If they do not affect them, then it is a net increase in raid mobs. If they do affect them, then the increase is minimalized and we essentially trade individual variance for all-raid-mobs variance.
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Excellent point here. I'm betting the repops will affect timers simply because I think that's how its coded currently and I'm not sure if the devs can be arsed to fuck with it further.
But they can time the repops in a way where it shouldn't matter too much. Like for instance, doing a repop the next day after several high demand raid targets have been killed.