View Single Post
  #1  
Old 01-05-2014, 06:10 PM
JerSar JerSar is offline
Sarnak

JerSar's Avatar

Join Date: Jul 2011
Location: South Carolina
Posts: 259
Default

Quote:
Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
Sure, im not saying the article is uninteresting, its just that there seems to be alot of people here calling for instancing to be implemented, yet this would go against what the server is (despite the already slight modifications made to "classic") -- As you put so well, community is what Everquest was all about and instancing does destroy this... i will say in my personal opinion, instancing was the downfall of what Everquest was...

I liked the instancing portion on the previously linked " http://www.gamasutra.com/view/featur...orlds_are_.php " article
I liked it too, and I agree that community is what EverQuest is about (for me) and instancing raid targets does hinder this a little bit, but if you only instance big ticket raid targets, it's no different than a server rotation (except that it inflates the amount of loot coming off a monster).

It's not classic, but variance and other aspects of this are not classic either, not that I support instancing, I just think that the classic nature of P99 is "Classic until it breaks because we have the internet now" ... rather than big ass binders full of maps and quests (Like I did).

What I mean is that P99 makes classic good, it's just that people's ability and knowledge of the game make min/maxing and being 'super efficient' very easy, something theat took a great feat back in those days.
__________________