Thread: Game Mechanics: Feign Death issues (DOTs & Snares)
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Old 01-05-2014, 04:51 PM
Arteker Arteker is offline
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Quote:
Originally Posted by CodyF86 [You must be logged in to view images. Log in or Register.]
If I remember correctly, this all happened with the patch that brought FD to working how it does now, with merbs remembering you once you stand up without sneak on.

Before the patch you would drop all aggro no matter what after fding and could be hit by any spell resisted or not resisted and fd wouldn't break.

After that patch, we have the current fd mechanics along with fd breaking if you get cast on after you flop no matter what, so that is when the change happened.

But yeah I think breaking when resisted is not correct atm.

This talks about a patch that occurred in 2005 that made FD break even if the spell
was resisted, which means before this patch FD did not break if you resisted the spell.

http://eqnecro.info/board/viewtopic....ish_rel=-10000

But ^^ after reading all of that link seems they arent even actually sure, gonna have to dig some more....

Aaradin
The A-Team
one the of the main reasons of this was than without los a npc will not cast on you so a monk necro sk used corners and such for fd.

a prime example of this where tov chains of fders suauly every fder was in some corner waitin for fd so his aprtner in the spot could tag and run to the raid.

Later in game luclin and new changes in fd mechanic like after 2 mins warning mob xxx has forgotten you and the aas to fd succesfull work if u hit by a spell.


anyways ehre is a link to fd skill explained as far back as 2000


http://web.archive.org/web/200012180...eign_death.asp
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