Quote:
Originally Posted by Rogean
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You can't tell a guild they can't raid any mob in the game until they exist for 90 days and/or kill one isolated mob.
Tier 2 needs to include the ability for any guild on the server to take a crack at a mob just like anyone else. This includes pickups.
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Quote:
Originally Posted by Rogean
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I'd also ask that you guys be careful with stipulations on Tier 2. Tier 2 is the 'open door' tier - Any guild that is not Tier 1 will apply here, including up and coming guilds. The rules need to allow for flexibility with new guilds jumping on the scene to raid targets. There should not be any type of council governing the acceptance of new guilds into Tier 2. There can still be a council of guild representatives for working out any sort of guild agreements, however the policies need to be made while keeping in mind that any guild should be free to engage a mob on Tier 2's schedule unless they themselves have agreed to something previously.
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This has been a sticking point with Rogean as well, however, the current T2 guilds are continuing to push a time limit and an 'initiation kill' to limit freedom of access to teh merbs they wanna share.