Quote:
Originally Posted by Valoril
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That. And I am ready to bet that the crushing majority of P99 players and staff want exactly that. Unfortunately there is still this toxic (yet loud) minority with the habits from the past trying to prevent this from happening.
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Yeah. The issue I have with the Proposal A plan, and things like that, is that casuals can only casual for the first bit of the month, rather than having kills diffused throughout the month. So, if someone in a casual guild has shitty starts to the month, something with their job, whatever... That person will miss out on all of this. Basically, casuals only get to be casuals for the first bit of the month, and then *everything* becomes FFA, which isn't the style desired.
I am really hopeful that the people in the negotiations today realize this, and realize that the biggest reason for conflict comes from, how Ambrotos put it:
"I just don't see how any guild, GM or guide can dictate any guild to adapt to a play style they don't want to. Focus on that, figure how the two different sides can adapt it to this problem. Limiting NPCs to one tier or another and forced into the other side's play style is the second biggest issue." -Raid Discussion, Proposals and Details, Page 2.
Rogean's plan permitted that, and the modified Rogean/Staff plan permits for it too. The goal should alwyas be that no guilds can exclusively control epic content, or anything like that. And further, that guilds should be free to participate in a type of raiding that is productive to their classic experience, which is not, by definition, a competitive one. Let the casuals casual all month long, doing whatever rotation they do for their mob, and let the hardcores hardcore it up.
The addition to the modified staff proposal, of making the epic mobs be a 1/3 rotation (Tier 1 -> Tier 2 -> FFA) helps secure Tier 1 even more kills on the epic mobs, while ensuring for two things. First, it ensures that we wont have another situation in which one guild holds that content exclusively. Depending on how Tier 2 dishes out their epic mobs, a lot more people will have a chance to earn them, rather than buy them. Secondly, it means that if a casual guild wants to compete, they can step up and do so. This is a compromise, this is casuals giving up what is permissible to them by fairness (See Rawls), to share amongst 11 other guilds 1/3rd of the pops... But it is one that may be acceptable if Tier 1 permits enough time and safety for the Tier 2 guild that is trying to break into it. First time on CT? Go for it, try it, wipe, come back in, rez yourself, try again, etc. (pending how Tier 2 decides, assuming a rotation), and if they can't do it down, bumping it to another tier 2 guild on the list after giving legitimate tries without trying to force them to rush.
So if CT is a 7 day, you get 4 a month. Of the first 3, one is assured casual. Lets say we have 11 guilds in the casual side, and casuals decide to create a fair rotation. For every casual guild to see CT once, it would take 11 rotations of 3 weeks (assuming no variance inflation) for each guild in the casual side to see it. So that'd be 33 week for each guild in the casual side to see it under careful planning terms. Or, once in 8.25 months.
These guilds will still see CT through FFA rules on the following weeks, if they wish, and I am certain Tier 2 guilds will be more than willing to team up with each other so everyone can see the fight, but loot is assured to be earned by a casual guild (assuming it is downed) to each of the 11 guilds once every 8.25 months, should they be able to kill CT. Additionally, they will kill Inny/Trak/VS, also, once every 8.25 months. So they get 1 epic mob every 2 months, while they get the non-epic mobs most often.
Seems to me that in this way, MQs are still going to be useful in a more cooperative Tier 2 raiding system. You get a Slime Blood, we get a Cazic Skin. Our guild would rather award a Slime Blood (laughable proposition, but for argument's sake, damnit! lol), and we will MQ for you a Cazic Skin. This way the tier 2, with each guild (assuming 11) gets a kill with loot every 8 months and 1 week of the game, if that loot whiffs for them, they can trade it for something more valuable to them, if the opposing guilds have something they see as less valuable than that guild's drops. It may not happen, but it is possible, and it's another way to have some strong bonds formed between the casual guilds.
I don't see these numbers as fair by any means on the best definitions of fairness utilized in modern political science and studies in international relations, and I believe that it is pure greed and schadenfreude that makes this unacceptable to the higher up guilds, but it seems to be all they wish to offer is to be casual for the first bit of the month, and then you have to be hardcore to do anything for the majority of the month. That doesn't get at letting each playstyle be itself. That misses the core of Ambrotos' post, and the wisdom shared there. There is more than a bit of scientific backing for Ambrotos' argument, whether he knows it or not. It is irrelevant, because what he proposes is exactly the thing that is most prone to cause conflict between rivals for limited resources.