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Old 01-04-2014, 06:06 PM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by h0tr0d (shaere) [You must be logged in to view images. Log in or Register.]
I'd just say that if the intent is to relive the classic experience, you must define it. For some classic was hardcore raiding, others casual raiding in a rotation. Others still an open raid environment. So if this is to be a 'classic experience' server, must you not cater to all of those, and not one over the others? I don't think increasing content is classic, however we did have more spawns as a result of patching, and the fact guilds were forced to progress.
That's the beauty I find behind the staff plan. Hardcores can define their classic experience as hardcore raiding, amongst themselves. Casuals can define their classic experience of rotations and friendly raiding, amongst themselves. So long as the two tiers of players, the two types of players, can agree to let mobs go back and forth between them, awesome.

Casuals give up ever bringing a casual atmosphere to VP, even if they got the keys, and if they ever want to, they need to play on the hardcore terms. In exchange, casuals get to work in a rotation, or some form of friendly competitive raiding, that includes epic mobs, so people can earn their epics without buying them.

Let each experience what each wants, and it can be done in such a way that the experience of one isn't degrading to the other. No, it wont be a full classic experience, this server isn't a true classic experience, but it will give everyone a chance to sort themselves into one of the styles, and enjoy their classic experience.

Surely, the ideal would be to have a hardcore blue, and casual blue server, but that's asking a bit too much I think. Instead, this is the second best thing.