I'd just say that if the intent is to relive the classic experience, you must define it. For some classic was hardcore raiding, others casual raiding in a rotation. Others still an open raid environment. So if this is to be a 'classic experience' server, must you not cater to all of those, and not one over the others? I don't think increasing content is classic, however we did have more spawns as a result of patching, and the fact guilds were forced to progress (which the OP covered).
And while Velious, and a new server seem like great ideas it is a temporary fix. It wouldn't prevent the same people from creating the same problem, or another guild to go to that second server and create the same problem there.
And someone mentioned it earlier, how this game's currency has always. It always has been those willing to devote more time that reap the rewards, and they (who define that as 'hardcore') should absolutely reap the rewards as we/they did in classic eq. But we don't have multiple servers to choose from (blue), and we don't have progression room. Not a fault of anyone, but it is the reality. What was truly classic about time invested and how it related to the top guilds was that those willing to invest more time got more loots. Due to said lack of progression that has been twisted and tainted, it isn't about time spent improving and progressing, it has become something else entirely here. The time isn't spent towards progressing and remaining 'top dawgs' it has become time spent stagnating, and stagnation has poisoned the server in a fashion.
I was asked by someone if we wanted handouts. No, we don't want handouts, but we do want a fair shot at experiencing classic everquest. As the OP said, you can't compare this server to classic because of the limited resources and space for players available. Twitter and social media, instant messaging changes the way we do things. Having over a decade of prior of knowledge and experience changes things.You all can scream about casuals wanting free loots, and unable to 'compete, but the meaning of the word 'competition' or 'race' here is totally different. You aren't forced to pay for your accounts so right there you can stop with 'in classic'. A lot of us aren't on dialup so that ends that too. Using Roger Wilco or Twitter? Mass texts or emails?
Do sport change as players and society adapt and evolve? You can't play pro football the same way you played it in 1920, and you can't think the same dynamic exists inside a game released in 1999. You just can't approach it in a naive fashion thinking it will be the same, there are different external forces at work. I truly wonder if all of the people shouting 'classic' actually played from release through velious, or joined late and think they understand how it all was back then.
If you want another analogy, mine is a literal sandbox. You would play in there with your siblings or friends as a young child, and inevitably one would want to play with a toy the other had; be it a bucket, Tonka truck, a shovel, etc. The responsible parent or person watching us inevitably would step in once the crying or fighting started, and sooner or later it came down to sharing, usually forced sharing by the more mature individual.
We as people in society have to accede or compromise and adhere to certain rules regarding behavior in order to function as a society. Yet within our own small community some of you adamantly refuse to cooperate, or share, or concede anything so that we in our own little world can work as anything except what I can only call dysfunctional.
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Originally Posted by Rogean
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All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
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