Quote:
Originally Posted by Aaron
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Every proposal presented so far seems to be favorable to casual guilds.
It seems like BDA specifically wants more than the others.
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Uh what?
BDA has primarily been arguing on the raid forums on two fronts:
1) That whatever plan is concocted, that casual guilds (non-TMO/IB/FE) should have a fair allocation of epic mobs, so that way someone doesn't have to go into a type of hardcore raiding they dislike to live out their nostalgic dreams of earning an epic.
2) The staff's plan should be the focus, and negotiating should be concise based on fixing the issues with that plan, rather than proposing new proposals to counter proposals from other counter-proposals to original proposals.
Further, it was elaborated numerous times that BDA has little issue discussing and coming to arrangements with the other casual guilds on rotations, or other policies of friendly raiding to make the raiding scene more enjoyable and accessible for those in the Tier 2 position.
The idea behind the Staff Plan is to separate the guilds into Tiers, Tier 1 and Tier 2, in which all mobs (other than VP), as they die, swap to the other tier. So if a Tier 1 guild kills CT, then the next time CT spawns, Tier 2 gets to kill it. if Tier 2 takes too long to kill it, then it becomes FFA for Tier 1 to claim. As it is written on the main proposal, once CT goes back to Tier 1, a separate guild needs to claim it.
A reasonable issue with this was brought up by FE, in that if FE+IB kills CT, and then a Tier 2 guild kills CT, it comes back, it now must be TMO, which creates a rotation. I am certain absolutely no one on the Tier 2 side would have any issue allowing Tier 1 guilds to make all kills on the Tier 1 side FFA, and by whatever rules they want.
The point is that Tier 1 players (hardcores) should be allowed to play in a hardcore way with their share of the mobs, plus all of VP (with VP, and the chance at far more kills being the main motivation to become a hardcore raider), while Tier 2 raiders (casuals) should be able to commit to friendly raiding on their half of all VP-mobs.
The vast majority of the kills (I believe it was 4-6x more, equaling out to around 2 mobs per day all month for the hardcores to fight for, and 1 kill a week for each guild in the casual) is with the competitive side. But the casual side is assured to be able to make up their own system of rotation, or play nice policies that include epic mobs so that a casual player can earn their epic without joining a type of raiding they feel is toxic, or without paying the top guild that has those mobs on lock down.
Sorry, I don't see that as greedy, I really don't. Hardcores get to exist within a hardcore sphere of players, and casuals get to exist within a casual sphere of players. If a guild wants to work their way up and get a lot more kills, they can join TMO/IB/FE, and any other guild that wants the higher amount of kills (4-6x), and play on hardcore raiding terms. In other words, let the hardcores hardcore, and let the casuals casual.