There are participating raid guilds that address the situation outlined by the OP. I am in one of them.
I have a demanding career, I take courses and I have a young family. As such my time committment to any game does not equal that of someone who has no family obligations, is unemployed and has several hours daily available to play one or more games.
Yet, I see and experience raid content quite regularly. It is due to the organization of many, and my commitment to help when I am online in every and any way that I can. No, I won't gear up as quickly as someone with more time at their disposal, but I am fine with this because I have responsibilities, and my guild acknowledges and embraces this in their philosophy.
I think you would find that most raiding guilds are comprised of people like me and yourself. That said, the problem isn't about "when" things spawn, because you might be surprised to know that things will spawn when you can play.
The problem every player is faced with on P99 is more about what is required to do to engage these targets, and many people don't want to deal with the hassle that this currently entails. When a contested mob spawns and is literally engaged and killed within 4 minutes, how does one realistically compete using traditional means? This is why rules of engagement are being discussed.
Guild tags can and will change over time, but the fact will remain that there are enough players with enough characters at their disposal who can and will organize to do things like this. They do it (and in zerglike masses) because there are too many of them with too few targets to engage. Rulesets may stall this behaviour... for a while. New "problems" will appear as players find ways "around the rules". To not acknowledge this simple fact of human intelligence is folly.
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