And yet thousands of players have invested into an environment that emulates a pre-instance MMO gameplay. Instancing solved problems like we are experiencing here with seemingly success and elegance, but it removed one key element that is pumping adrenoline on P99.
I don't believe the true solution to this issue has been invented yet. Most modern game developers since the inception of instancing have adopted it into their games. It is precisely this reason that has created a demand for EMU games like Everquest. Those who experienced it once want to experience it again.
Yet, when there isn't enough content to meet demand, something happens which we are uniquely experiencing to a point of critical mass on P99. Terrible things happen which frustrate both the hosts and the player base to a point where nobody can conclude an agreement that makes sense to all.
Yes, we've seen proposals. Not one has made everyone happy. They all are going to require micromanagement to a point where not a single proposal will play out realistically because they don't factor in change and the ingenuity of the human brain. People will think outside the box and find new ways to "get around" any solution that comes into play. Some suggestions have already been made (establishing sister guilds in different tiers, etc.).
The raw fact remains... there needs to be enough content to satisfy demand (which is a constantly changing variable). Outside of instancing and creating parallel environments to meet population demands... what is there?
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Blue: (Inactive)
Pinoit Pumpie, Elleyne
<Bregan D'Aerth>
TAKProject: (Inactive)
Marshmallow Staypuffed, Pinoit, Pinot, Piia, Dahria, Freyja, Inaera, Naga, Bhut, Mata
Green: (Inactive)
Echofreya
<Black Lotus>
Formerly:
Babayaaga Danaeis, Ellyn Danaeis
~Xegony
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