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Old 01-03-2014, 07:07 PM
Kagatob Kagatob is offline
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Join Date: Jan 2013
Location: Gensokyo
Posts: 792
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Quote:
Originally Posted by Eloian [You must be logged in to view images. Log in or Register.]
Ya, mild variance leaves some surprise but the extreme variance that is in effect now is causing a bottleneck that nobody can be happy with. And as for poopsocking I mentioned in another thread, if a Guild decides they want a raid mob bad enough they can xp in the area with a few groups and basically "lay claim". Not just two or more rival guilds sitting on a spawn point. Taken last VS kill was admirable, they xp'd for a long time, as window got shorter more peeps came in. BDA swung by to see if they would possibly wiped but didn't interfere at all. Taken downed VS, "Grats" were had and everyone left feeling pretty good I think.

Eloian Bushlover (What...was I hiding in the bush? Sure, lets go with that)
57 Ranger <BDA>
Yes, that's EverQuest. Good ol classic everquest. That's how every mob should go down. [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
How is 200 people sitting on Trakanon spawn with auto attack on fine? Trak spawns, dies in 3 seconds and everyone hope they won the FTE lotto.

Variance might be the best thing that ever happened to the raid scene. They can and should reduce the length of windows, but don't forget how things used to be. And these days with more level 60s, it would be even worse.
Read what you posted and try to figure out where the actual problem is...