Quote:
Originally Posted by Vyal
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Variance is the ABSOLUTE worst thing to EVER happen to this server. Why do you think the server population dropped more then half when it came into full swing?
Because of variance no one really ever will have a chance aside from the true dire hard players, because of variance there can never ever be any real chance of competition it will just be the one guild sitting variance out like it clearly has been for two years.
I remember back when they thought of the idea hardly anyone even wanted it because for one it was so not classic two we all predicted this would happen & I come back two years later to find out all those predictions to be 100% accurate.
I spoken to some TMO guys and they are all for variance because without it they would need to contend with other actual raid groups lined up ready to go after mobs with variance it's just them because no one else is on to contend with them.
I really don't see how this is so hard to figure out. If variance doesn't go it will be nothing but the same thing you have had for two years.
People play here to relive those years gone by and enjoy a simpler version of EQ - you guys are making it complex and nothing like classic. I mean I love the server and I could care less what happens I can go do simple things like camp stun whips in BB and be happy. I am just chiming in here because you guys got some problems & it's because of variance...
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Who in TMO did you talk to?! Variance reduced parrallel spawns and having more than one raid target up at a time HELPS the "situation" by letting guilds go after different targets.
Velious with a non-or 3ish hr variance will fix alot if the issues as there literally are more raid targets in vel alone than there are in kunark and classic.
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Xadion Von'Darkborn - Shadow Knight
Cory Von'Darkborn - Ranger
Brezner Von'Darkborn - Bard
Watermelons Siliconmelons - Corpse/Shaman
