Quote:
Originally Posted by Rhambuk
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try and do a quick history if I can remember anything right now.
at first classic raid rules, then the first to 15 in zone and must maintain presence. so it was like an hour before mod due 15 would be in zone, then 2 hours etc etc. Then variance to discourage people from sitting and waiting for hours on end, original variance was 24 hours +/- I think, it didn't stop people, so variance increased, then they removed the 15 player presence and it went down to 1 or 2 individual trackers waiting up to 48 hours. variance increase variance increase, then it went to FTE and that's about where I stopped playing.
I think its about that but with like a 96hour variance or something and you still have people waiting days on end for a mob.
the deterrents only forced people to play harder and harder into what we have now.
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Thank you, exactly my point.
I know why the GM's are doing this.. because if you think this is bad, just wait until Velious! Haha, people saying Velious will fix things? Try Sleeper's Tomb keying.
Bottom line is, raids in EQ have always been short sighted. The end game was broken from the beginning. And the only crappy solution is instanced dragons for everyone, which is STUPID and ruins immersion.
Chaos may not be a solution, but it would at least make things more interesting instead of CampQuest/PetitionQuest/ForumQuest. It would at least give the players a CHANCE to disrupt these greedy idiots.