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Old 01-03-2014, 11:36 AM
Elmarnieh Elmarnieh is offline
Sarnak


Join Date: Nov 2012
Posts: 226
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Quote:
Originally Posted by SwordNboard [You must be logged in to view images. Log in or Register.]
Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.
This most simple solution to lack of supply and absundance of demand is to increase supply instead the decrease supply with variance which pushes guilds to compete even more. Intentions and hopes of a policy have no bearing on the actual effects of a policy.

Three day mobs to one day mobs, 7 day mobs to three day mobs - remove variance. Issue resolves itself.

This happened on live with the rise of the great raiding guilds in Kunark and Verants solution was to increase the supply of raid target (hello Velious design). Since we should already be in Velious its a no-brainer for me to decrease raid mob spawn rates. For some reasons the GM's see this as not-classic in a way totally different than the way years of no velious and variance are not-classic.