Variance = it spawns at some retard hour of the day when either people are working or sleeping of course only the zerg guild who plays alot of EQ is going to get it.
Doing away with variance would be the first step in the right direction.
Since it was not classic to begin with...
It worked perfectly fine exactly how I explained it...
20 people in zone to claim a mob
If the force drops below 20 & the next guild has 20 in zone they screenshot it & then claim it...
Since more players now say 35 players to claim a mob.
They can all sit there from the first kill to the second kill or come up with a rotation no guild gets 2 kills in a row on certain mobs either way the next force still needs to keep raid force in zone.
& that won't work with variance.
It's simple, it works we know it does...
There is LOTS of competition that way & guild leaders can come together and figure out rotations if they want & if they don't you can't raid ban the entire server because it will still work - as long as dumb ass variance is removed.
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