Quote:
Originally Posted by Sirken
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allow me to reiterate something as well, rotations are stupid. they remove every and all chance for competition/racing for mobs between guilds. if you want instances or triggered spawns there are tons of other MMOs out there like that. but the competition/racing for mobs aspect is one of the major things that set Classic EQ apart from other MMOs, and is here to stay in some fashion or another.
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So can we throw away all that lock out nonsense and the 2 mob bag limit stuff on repops?
Repop days are about the only truly classic mob racing raiding done. Limiting it to 2 per guild means the same guilds are almost always going to go for the same 2 most valuable targets they can get with the least competition/headache.
Lockouts = rotation.
I wouldn't really give a shit if the entire server did a rotation ( or raid mobs just didn't spawn normally), as long as repops were often and they were FFA.