Thread: Recent Events
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Old 01-03-2014, 01:24 AM
odiecat99 odiecat99 is offline
Fire Giant


Join Date: Nov 2012
Location: south shore, ma
Posts: 689
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Quote:
Originally Posted by mattkwi [You must be logged in to view images. Log in or Register.]
So back to the original problem. The two hour rule the server already agreed to (and I bet TMO would agree to) solves the problem stated above. Why make this more complicated? None of the proposals were ever on the table before and have nothing to do with the original problem. None of those guilds put anything forward prior to this and are just taking advantage of TMOs ban. So again. Two hour fixes the problem.

Further to that, we also witnessed that a simulated server spawn goes smooth (esp along with two hour rule) and spreads the mobs around. So that would further boost the server and morale.

Why are we getting more complicated than this just because TMO was banned? The problem was the in fighting and ruthlessness, and the two hour rule solves that.
I believe the two hour rule is good, but it will just be an endless two-hour cycle between the two top guilds(Guild A kills first spawn, Guild B the next). The training in VP has to stop also, it's a damn joke. It's Piper's Pit in that damn zone.
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Quote:
Originally Posted by odiecat99
Keep Fighting No Matter What