Thread: Recent Events
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Old 01-03-2014, 12:34 AM
mattkwi mattkwi is offline
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Join Date: Nov 2010
Location: Massachusetts
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Quote:
Raid Scene
It continues to be an aggravating realization among CSR staff that 10% of the server population causes 90% of the problems. We are all for competition, but it needs to be fair competition. We are also all here for the same thing, to experience classic Everquest. The same guild monopolizing raid content for 2 years that they might not even need anymore is ridiculous, just to block other guilds from the chance of gearing up to take on the same end game content.

I was thinking to myself the other day and I came to ask myself.. Are we providing this server to give people the arena to compete to such bitter extremes that it has resorted to taking every absolute measure to be victorious, or are we here to provide a classic Everquest experience for everyone to enjoy?

A lot of you make fun of it in your own terms, but it really does come down to fighting over very old content.

Either way, we're tired of the constant bickering, the training, the ninja looting, and all the other bullshit that's going on. So here's what we're going to do.

Starting today and then evaluated when Velious is released the CSR staff will be keeping track of how the raid guilds are treating eachother. If we do not see a significant improvement in the behavior of the raiding guilds and how they treat eachother, Velious will be released without raid content. To be clear, we want an enjoyable raid scene for everyone, not just one or two guilds. This means working together to figure out a compromise when racing for mobs, and working with smaller guilds to let them have a chance at mobs you don't absolutely need for gearing main characters.

Don't think that this means you can continue shitting on each other and just not petition, the staff will still be watching.
So back to the original problem. The two hour rule the server already agreed to (and I bet TMO would agree to) solves the problem stated above. Why make this more complicated? None of the proposals were ever on the table before and have nothing to do with the original problem. None of those guilds put anything forward prior to this and are just taking advantage of TMOs ban. So again. Two hour fixes the problem.

Further to that, we also witnessed that a simulated server spawn goes smooth (esp along with two hour rule) and spreads the mobs around. So that would further boost the server and morale.

Why are we getting more complicated than this just because TMO was banned? The problem was the in fighting and ruthlessness, and the two hour rule solves that.
Last edited by mattkwi; 01-03-2014 at 12:40 AM..