The problem I see here is that you've set aside certain mobs for t1, period end of discussion. What mobs are in t1 and t2 should be rotated some, even if it's 4/1 for CT/Inny/Trak/VS.
You need to allow the t2 guilds to occasionally see a Wizard/Necro/Ranger/Druid/etc. epic and those fights, which they wont if forced to compete against a camped force.
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