Quote:
Originally Posted by Splorf22
[You must be logged in to view images. Log in or Register.]
The suggested rule was that any guild that can kill the Spiroc Lord is added to the rotation. I do not believe any of your guilds can, but I would not mind being proven wrong.
|
Quote:
Originally Posted by Splorf22
[You must be logged in to view images. Log in or Register.]
Have you read Divinity's plan? It specifically covers this: if you want to take a shot at the spiroc lord, ask the guild currently clearing sky to help get you up to 5. Sure you'll have to pay 50p each for coffins, but that's not a huge problem. And the Spiroc Lord repops immediately if the guardian is up, so it costs the active guild nothing.
And some subset of the smaller guilds wanted to band together to get a sufficient force, I don't think anyone would have a problem with this either.
I really don't think we are trying to screw you guys here.
|
My error on not seeing the specific provision aimed at aiding in spiroc lord attempts, however, the point of this point wasn't at all aimed at discussing the entry process rather how drastic the real number of mobs per guilds differs from the ones being promoted, and how that should effect the sustainability of a rotation in both the short term and the long term.