Quote:
Originally Posted by Beastro
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And where do you think the whole "Take no prisoners, win at any cost even if it ruins the server" mentality came from?
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If you're talking about SZ I would have to say it was due to the ruleset which allowed for all kinds of griefing, especially training and no level-range in pvp. I assume they made the teams hardcoded to strengthen their identities, which in my book is a good thing.
It gives you both stronger allies and enemies. You don't have to look over your shoulder while grouping, nor will you worry about damaging relationships when attacking other players. The problem was that the harsh ruleset that came with it attracted an above normal sized pool of toxic players, which in turn created a very hostile environment.