Quote:
Originally Posted by Frieza_Prexus
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There are several simple schemes that many guilds find acceptable. The problem is that no single plan is acceptable to the community. For example, the idea that no one can kill a mob more than 3 times becomes a de facto rotation between the top three guilds.
The final solution certainly needs to be simple in execution and upkeep, but it needs to be complex enough to be acceptable to enough different decision makers.
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It likely would result in top 3 guilds, but that's better than top 1, right? And it forces any guild that kills a raid mob to wait 2 spawns before they can touch it again, so if uber-guild drops Trak, there's at least a chance that one of the other guilds might outpoopsock each other for the next 2 spawns. It gives the people whining about "the chase", "the chase" and gives other people a chance.