Quote:
Originally Posted by Laok
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Why not a very simple rule like no guild can kill any mob consecutivley? Or even no guild can kill any one mob more than once every 3 times it spawns. seems like that gives more people a chance at the mobs AND allows for that competitive race to the kill. Let 'em shit in socks, one in every 3 spawns anyway.
Screw this tiered guild BS.
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There are several simple schemes that many guilds find acceptable. The problem is that no single plan is acceptable to the community. For example, the idea that no one can kill a mob more than 3 times becomes a de facto rotation between the top three guilds.
The final solution certainly needs to be simple in execution and upkeep, but it needs to be complex enough to be acceptable to enough different decision makers.