Please see my post in your other bug report. There is no retroactive reduction or increase depending on whether the mobs moves or is stationary.
Each tick checks for whether the mob is fleeing, stationary, or pursuing. Each tick is independent of the last tick. If the mob is pursuing at the time the tick is calculated then the dot damage is reduced by 33%. If the mob is fleeing or stationary, then it takes full damage.
Dots were buffed in the September 1999 patch to add extra ticks to allow for root breaks and slight movement without reducing the overall mana/damage ratios.
If the mob is moving for more than 18 seconds (4+ ticks), than the dots are less efficient than before.
If the mob is stationary or fleeing for less than or up to 18 seconds (<=3 ticks), than the dots are more efficient than they were pre-September 1999 patch.
|