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Old 01-01-2014, 11:42 AM
Ele Ele is offline
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Quote:
Originally Posted by Crusader [You must be logged in to view images. Log in or Register.]
I have posted a thread in General regarding this and was advised to post here also. I played a druid in 2000 through several expansions. I definitely know that there was no run kiting DoT penalty for Druids. I have spoken to several classic druid players who affirm that this was the case. I know that Verant patched and repatched spell effects and abilities...Either Sony does not have the full picture or is unwilling to research it and/or share it, but as it stands now the spell penalty is not correct. My question is two-fold...What would I have to do to get the devs to change the spell penalty...and given the attention they have to the Velious release, do they have the time and interest to correct this.

BTW...I have no problem with root/snare not stacking..that was the way it was back then.

Thank you guys for all the work you have done giving us this chance to re-experience the game as it was.
Happy New Year to all the staff.
The following patch is the basis for the current implementation on P99. You will need to find a patch message or contemporaneous postings for the time period (e.g. prevelious, velious, preluclin, etc) that contradict the current implementation.

I am not sure what you mean by Sony not being willing to research or share information? They have nothing to do with this project and do not support it in anyway.

http://www.tski.co.jp/baldio/patch/19990913.html

Quote:
DoT Changes:

If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
Edit: Someone in the other thread linked this patch message, so it is doubtful the current DoT penalty for moving targets implementation will ever be changed here.

http://www.tski.co.jp/baldio/patch/20020724.html
Last edited by Ele; 01-01-2014 at 11:47 AM..