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Old 12-31-2013, 05:32 PM
Handull Handull is offline
Planar Protector


Join Date: May 2011
Posts: 1,255
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
NOT what the thread is about, but I'll go Loraen style and drop my solution anyways. The idea of variance, and by extension the silly extended windows (which actually overall increase the mean spawn time beyond 3/7 days!) has outlived its usefulness and been taken farther than it ever should have. The system to avoid known spawn times needs to be redone, and the obvious solution is a mean-spawns-per-month system where any mob can pop at any time, but on average every 3/7 days as appropriate. Guilds are forced to prioritize their tracking targets, and especially within the framework of some kind sharing agreement with a time-to-engage provision it really prevents tracking from being particularly more onerous than it is now.
it has to be what this thread is about. variance forces guilds to either compete like fe/ib and tmo are competing right now, cut throat and no one else has a chance, or it forces the server into a rotation with 10+ guilds fighting over 10+ mobs. if every mob was always in window, it would just push guilds to grow bigger and track more. sure, you wouldn't always camp out mobs for sev anymore, but just a few camped out pullers and great mobilization, combined with round the clock tracking, would make you #1. it wouldn't be some magical rule that let guilds just find mobs up randomly and kill them at their leisure.

bad attitudes caused the gm's to bring about variance, and variance ended up making everything very cutthroat and hardcore, splitting the server. do away with it, and there won't be times when a guild needs to have 7 people tracking at once to have a shot at getting kills.