I think AC is generally screwed. I still get doublehit for 50+ by green con mobs in the 20-30 level range. Having a very high AC should be mitigating damage, especially vs lower level mobs.
I think agility is not adding to ac correctly, and i think monks had some advantage to having high agility as well. Perhaps this has to do with the melee skills, because it seems like my rogue doesn't do those things as often as he should either.
Both of these issues affect all melee classes and both need a serious revamp. Even tanks take way too much damage compared with other classes. I *do* remember monks sharing the tank role with warriors, out-tanking sk's and paladins - but that is in pre-planes group situations only and also post-kunark. I heard monks get buffed quite a bit in kunark, but I don't know whether or not they could take a hit in vanilla classic or not. All I can say is you're lucky you weren't here before the FIRST revamp! It was much, much worse.
As far as mend, I can't speak to it, but I've heard people say it's not working correctly.
I think we haven't heard that much of an outcry yet because a lot of the people playing monks now didn't play monks in classic. While this is equally true with other classes, I think many more high level monks have been PL'd as compared with other melees. I think people that are playing monks have generally adjusted to how things "are" vs. how they "were."
Another reason we aren't hearing about how monks can't tank during raids is because they could never tank very well for raiding. Thus, that they continue to tank poorly whilst raiding is completely normal.
However, they fulfill their major planar role very well, which is pulling. Every monk I've had the pleasure of watching does pretty much what I expect them to do. I don't know if that requires more or less effort on their part, but they get it done.
With the previous wall of text in mind, consider my hypothesis that this server has been somewhat tuned with the higher levels in mind. It is undoubtedly harder to to get up to 50 here than on classic, but honestly we're better gamers now than we were then so it's not really that much of an issue. Once you get to the planes, however, it evens out and becomes what you're expecting. It needs to be a bit harder here, a bit easier there, but all in all it's damn close.
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