Quote:
Originally Posted by Razdeline
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This is a good idea, however, 1/2 of these mobs that are "left" up need to have a time limit.
For instance, if an "A" tiered guild does not down Trak in "X" amount of time, then "B" guild can have a shot at it, although it may not be their turn. AND same vise/versa.
The philosophy behind this is, that the competitive spirit is not lost in raiding. No matter how fair, if there is no need for competition globally the raid scene will become stagnant.
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I agree 100% on a timelimit. I just didn't think to add one. However, all "A" Tiered mobs are competitive always. This timelimit would apply to "B" tiered guilds. 6hrs should be more than enough?