1. Punish the act of using a camped raid to engage a target. This practice prevents competition and is in itself, no form of competition.
2. Tiered content.
3. Limitations based on tier.
4. High council to determine tiers.
The hard part comes in determining who will sit at the council.
Personally I think putting guilds into categories is a recipe for disaster and will get far too complicated for a council to manage. Its easier to categorize mobs.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling)
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