Here is a simplistic idea (maybe too simple?) to try to open up the system but still maintain competition. Split all of the mobs in to tiers like this:
Tier 1
Phinny? (It may be a 'raid to a small guild and a solo effort to someone else)
Maestro
Tier 2
Naggy
Vox
Draco
Tier 3
Inny
CT
Tier 4
Gore
Talendar
Tier 5
Fay
Sev
Tier 6
VS
Trak
Tier 7
VP
If you kill even 1 mob from a tier you are excluded from killing a mob on the tier directly below until its following spawn. For example if you kill any dragon in VP you cannot kill VS or Trak until it has spawned and has been killed by another guild. They in turn cannot kill Fay or Sev until the too have been killed by another guild. Meanwhile the guild(s) that killed in VP can have free reign at the spawning Fay and Sev but would then have to leave Inny and CT to another guild.
I may not have the mobs all in the right tiers and maybe missing some but what this should do is open the chance for more guilds to see more higher tiered mobs open for them. If the top 3 guilds each even kill one VP dragon that would open Trak and VS to a mid guild – and this would hopefully trickle down.
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