Quote:
Originally Posted by DrKvothe
[You must be logged in to view images. Log in or Register.]
Probably require a lot of policing and enforcement by the GMs. Another option is to just adjust the point values for the most difficult content. Rather than chewing through, say, half of a guild's points for content nobody else can complete, it could just cost them a quarter of their points or whatever. And that brings me back to the point of my previous post, which is that the point system is remarkably simple to manipulate to rebalance any issues seen as unfair by the community.
|
It is. Community managed with zero gm involvement.
Love it
Quote:
Originally Posted by Tayy
[You must be logged in to view images. Log in or Register.]
How about introducing some sort of decrease of the mobs agreed upon point total if the mob has been up for over X number of hours. I'll provide an example but I'll just use numbers I pull out of my ass until something is defined.
For instance TMO has used 125 of their 150 points for the week. VS is worth 50 points thus they are unable to kill him. VS is still sitting in his lair 2 hours after he has spawned (confirmed). Once the 2 hour mark is reached he is now worth 25 points total as he has not been contested by other guilds with the remaining 50 points it would cost to kill him.
Braemen/Raevin - Taken
|
Yep. Simple
Perhaps not with VP, or we would leave VP mobs up for 6 days.