Quote:
Originally Posted by Daldolma
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How about instead of creating a system that apportions raid mobs based on the same non-classic ability to mobilize 30 camped alts at 4AM, with leftovers being handed out charity-style on a percentage basis to guilds unwilling to compete, we fix the horribly non-classic mechanics and CSR of the endgame?
No socking, no camped alts, and vastly reduced variance. Make guilds actually race to the mobs once they spawn, without a prohibitively insane variance that requires round-the-clock tracking. When you have guilds racing from ZI and having to clear their way instead of just racing to character select, you'll have a natural spread based on legitimate competition instead of rewarding time inputs and sheer size.
Fixing this with "agreements" is just socialism. Fix the mechanics and the rules and you'll have legitimate competition and fair access for all guilds.
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Staff have stated on multiple occasions that they aren't fixing the mechanics. See the repops thread.