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Old 12-30-2013, 11:21 PM
Frieza_Prexus Frieza_Prexus is offline
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Join Date: Oct 2010
Location: Houston, TX.
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
The 2 hour rule would work if killing a mob only kills that guilds potential for it's next spawn. That was my understanding of it. There are lower tier guilds that are going to fail on Trak, etc. for 2+ hours, or not even notice it is up because they are not willing to put in the work of the "Category A" guilds.

Which is also something that should not be undermined here. Guilds like IB/FE/TMO get to where they are at ultimately through time spent working towards it. An agreement needs to be simple, and can not cater to people not willing to work hard towards reaching these desired raid targets. Free loot is not the answer and would be worse than a rotation based on the raid design of this game.
The main complaints presented from the casual community are 1) Uber Guild dominance & 2) the need to track.

The 2 hour rule does very little to prevent the tracking issue. If Sev pops at 6 AM, the casuals will not have a meaningful shot at the mob.

Secondly, preventing one guild from killing for 2 hours enables the second guild a free kill. If you prevent the last two killers from competing for 2 hours, the third strong guild is essentially defaulted the kill. It's simple economics. If that third (or fourth, or fifth) guild is given an artificial advantage towards a scarce resource, they will capitalize on it. Again, those in power at any given time dominate preventing meaningful participation from those are are not, and cannot be, hardcore.
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