Quote:
Originally Posted by Frieza_Prexus
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The 2 hour rule does not help casuals. It still requires tracking, it creates a defacto rotation, and the majority of the kills will still go to the guilds that go the extra mile.
No matter what, the 2 hour rule creates a system of rotation. Last killer must wait 2 hours? The 2nd guild gets it. Last 2 killers must wait 2 hours, the 3rd gets it. So on and so on. It becomes a rotation between the organizations that can field a raid at all hours.
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The 2 hour rule would work if killing a mob only kills that guilds potential for it's next spawn. That was my understanding of it. There are lower tier guilds that are going to fail on Trak, etc. for 2+ hours, or not even notice it is up because they are not willing to put in the work of the "Category A" guilds.
Which is also something that should not be undermined here. Guilds like IB/FE/TMO get to where they are at ultimately through time spent working towards it. An agreement needs to be simple, and can not cater to people not willing to work hard towards reaching these desired raid targets. Free loot is not the answer and would be worse than a rotation based on the raid design of this game.