If there's no variance, then everyone will be at every spawn, the dragon will either wipe the raids (lol @ 4 guild Trak, lag FTW) or one guild will roll the lucky dice. Then guilds will slowly stop showing up as the week progresses and their bag limit is reached. I can't believe I'm saying this, but you'd still need at least a little bit of variance to prevent all the guilds keeping raid forces on spawn at the time of the spawn. This is mostly applicable to highly contested spawns like Inny, Trak, and VS (CT's mechanics make this a bit more difficult).
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