View Single Post
  #8  
Old 12-30-2013, 04:32 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

I like the concept!

As for adjusting the points-per-guild or wondering what would happen when a new guild enters, use a formula:
(c*M)/G=P

c: some constant percentage, which controls the amount of farming a guild can do over "their fair share."
M: total number of raid mob points per time period (700 is the number floating around this thread)
G: number of raid guilds receiving points.
P: The number of raid points each guild receives.

I would also simplify the points. Currently you have two tiers, 50 and 25 points. Simplify and set one tier to "2" and the other tier to "1". This makes the rest of the equation simpler and you'll have fewer remainder points in P. For instance you'd get 7.63 raid points (P) allowing you to kill 7 one-point mobs instead of 146 raid points which really only allows you to kill 125 raid points worth of mobs. Or you could account for this by adjusting the constant, c, depending on the number of raid guilds.

Also, this formula would deter guilds from fracturing into micro-guilds.

Finally, this does little to address PetitionQuesting. It will reduce petitions in those less desirable races, but when TMO, FE, IB, and BDA decide they all want to spend points on that one PD, VS, or Trak, Rogean & Co. are gonna have a bad day. Or if too many points remain (because too many extra have been handed out), then some guilds might decide to go after that last Sev before midnight on the last of the month because, "otherwise the points are wasted." I don't have much to offer on that point, but I'll continue to think about it.
Last edited by falkun; 12-30-2013 at 04:43 PM..