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Old 12-30-2013, 03:36 PM
Reguiy Reguiy is offline
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I've gone back and forth on this whole subject. At first I was against a system like this, as I thought it would be too complicated. After reading most the brainstorming posts, I've come to the conclusion that the point system such as this is the only system that will work.

A rotation is just unfeasible. There would be faar too many guilds in the rotation already. Then new guilds would need to get a spot in the rotation as well, and who would decide which mobs they take, how they get in, how to plug them into the rotation, etc? Also, it leaves no room for competition. Essentially it would be free handouts and each guild would only get to kill about 2 mobs a week regardless of any competition edge they had.

The system we're currently using in the raid scene also wont work. It's far better than what we had before, but it's going to just end up with 2 guilds way on top, and maybe a 3rd getting the scraps. It was a good idea to get the ball rolling on a revamp of the raid scene, and it has worked while tmo hasn't been in the picture, but it's just not ideal in the long term.

There's more, but a couple of the last ideas would be a tier'd system where some weeks guilds could get a shot, and other weeks the lower end guilds could compete and practice. This wont work as most the time it is just going to the be exactly same shitshow, which is what the staff is trying to prevent.

And finally some of the last ideas are things that involve agreeing to no poopsocking or code which makes for racing to mobs instead of logging out, or just changing the game mechanics in general for when mobs spawn. There might be some brilliant coding solution to all our problems, but so far it seems like there'd be so many loop holes in those systems it would almost be impossible to implement.

So back to the weighted point system of the OP. It's very simple. Which I think is key for any raid system revamp. This system also allows for competition and racing to mobs that are high on your priority list, which I think is also key. And if the point system is adjusted well, then it wouldn't be one or two guilds completely monopolizing content. It would create a classic atmosphere where the top top guilds would get prime mobs, and the lower end guilds would compete for the mobs on the lower end of the spectrum.

Someone let me know if I've missed any raiding systems that have been brought up. But I feel this system is by far the best idea (once fine tuned, of course).
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Originally -
Reiguy of Fennin Ro
Tyvix Rex of Sullon Zek.