Quote:
Originally Posted by Stasis01
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Nah, there just isn't enough content in Kunark to be non-varianced, and expect more than 1 competitive guild. 25 Hrs a week is a fairly minimal time investment for the type of players we have here and is clearly maintainable forever, with even time to grief lowbie planar raids !
The argument of releasing Velious to help this is actually the same argument to put in Variance - variance will spread the content out to take larger time requirements allowing for targets to slip through the cracks, or at least letting people do things under the radar. That's the same argument for Velious, "We will be doing NTov so Talendor may just be forgotten about etc". Having all 7 day timers down on 5 hrs one day a week, VP another day of the week for 5-6 hrs, and then Trak every 3 days which is like an hour just really isn't supporting a competitive environment.
You keep making excuses for why guilds fall, but they're all bullshit like most of the things out of your mouth.
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I think the best description of variance was from Heartbrand (don't feel like digging it up) but he basically said - we get 0 now, even if we get 1% more that is a good thing for RD. So in order for RD to maybe get 1 raid target a month you're going to make the entire server poopsock forever? Doesn't seem like a good cost/benefit.
You also go on to say that Velious will essentially have the same effect as variance. I think non variance will benefit EVERYONE in Velious. It is unlikely (barring about 100 people coming back) that Nihilum will be able to lock down everything, especially old world content. Having no variance will definitely benefit a guild without much raiding experience in those situations.
Based on recent things it seems like the staff is very concerned with the long term health of R99. I believe this is why they held off on variance. If even 10% of people just said screw it, I'm not going to put in the time required to win raid targets that is a substantial blow to a population that is already critically low. If you're truly concerned about the box population and server health you'd focus your forumquesting efforts on the 1-51 experience, fight for a 4+/- PVP range and getting PVP range restrictions put in place on experience zones like SolB. The most likely people to quit are the ones getting griefed by supertwinks in Unrest not the level 60s who are having trouble getting Trak BPs.