I'd like to see 2 repops per week. 1 full repop on a 7 day +/-12 hour timer (some variance on this would be necessary to cater to euro/other time zones - doesn't have to be 12 hours), and 1 repop for 3 day spawns (trak/draco/maestro etc) on an 84 hour +/-12 hour timer. If the 7 day repop occurs it resets the 84 hour repop timer also.
This way you would get basically the same amount of raid targets spawning per week but noone would be able to lock them all down. If you are worried about the fact that it means slightly less loot total because those 3 day spawns move from 72 -> 84 hour average spawn time then the GM's could perhaps offset this by including lower priority targets (Fay/Naggy/Vox perhaps?) as part of the 84 hour repop.
This is also something that could be used as a framework going forward and player agreements could be added on top if it isn't working exactly as we would hope (i.e. more guilds getting raid targets, top guilds getting less targets but still their top priorities).
I don't think a perfect solution is something we will reach immediately but will be something we reach incrementally by trying new ideas. Re-pops definitely seem to be the way to go for promoting competition whilst allowing everyone to compete on a level playing field.
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